ok you need to explain a bit more, no combos? what exactly did you mean by that? how in the world did Melee need more skill to recover? and WTF is tripping?
poster
Hitstun is next to non existent in Brawl, in Melee after you airdodged you were vulnerable, in Brawl you can airdodge as much as you want until you land on the ground. In Brawl no matter how close you are to the ledge, when you UpB you automaticly grab onto it (unless you're really close to it or your character doesn't grab onto the ledge automaticly), in Melee you had to work for your recovery with the skill it took sweet spot the edge (when you grab onto the edge without having your hitbox reach above the edge which would make you vulnerable). And don't tell me you've never tripped in Brawl. It's when you stumble from starting a dash.
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